Browser-based, privacy-first converter. OBJ → GLB, GLTF → GLB, and FBX → GLB are live today. FBX can be imported and converted in a browser, but exporting to FBX cannot — no reliable client-side FBX writer exists. Additional mesh pairs (STL, OBJ↔GLTF) are on the roadmap.
FBX → STL isn't live yet
This pair is on the roadmap. Drop your email and we'll notify you when it ships. Meanwhile, OBJ → GLB, GLTF → GLB, and FBX → GLB work today.
or click to browse — processed locally, up to 150 MB
Files over 75 MB may take a minute. Files over 150 MB are rejected — split in your DCC tool first.
Reduce polycount in your DCC tool before conversion. Sub-100k triangle assets parse noticeably faster in the browser.
For GLTF, prefer a single .gltf with embedded buffers/textures (or a .glb). Multi-file GLTF with external .bin/image siblings can't be uploaded through one dropzone.
OBJ has no material data on its own; procedural shader networks from Blender or Maya won't survive conversion. Bake to a PBR texture set before exporting.