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Format Glossary

Quick reference for the vocabulary used across the converter, format docs, and DCC tools.

Mesh
Connected set of vertices, edges and faces describing 3D geometry.
UV Map
2D coordinate space that wraps a texture onto a mesh surface.
PBR
Physically Based Rendering — material model using metallic, roughness, normal and AO maps for realistic lighting.
Baked Animation
Per-frame transforms or vertex deltas pre-computed at export so playback requires no rig solving.
KTX2 / BasisU
GPU-ready compressed texture container; smaller VRAM footprint than PNG/JPEG with transcoding to native formats.
Normal Map
Texture that encodes surface direction per pixel so a low-poly mesh fakes high-frequency detail under lighting.
Decimation
Process of reducing polygon count while preserving silhouette and UVs — essential before real-time delivery.