Quick reference for the vocabulary used across the converter, format docs, and DCC tools.
- Mesh
- Connected set of vertices, edges and faces describing 3D geometry.
- UV Map
- 2D coordinate space that wraps a texture onto a mesh surface.
- PBR
- Physically Based Rendering — material model using metallic, roughness, normal and AO maps for realistic lighting.
- Baked Animation
- Per-frame transforms or vertex deltas pre-computed at export so playback requires no rig solving.
- KTX2 / BasisU
- GPU-ready compressed texture container; smaller VRAM footprint than PNG/JPEG with transcoding to native formats.
- Normal Map
- Texture that encodes surface direction per pixel so a low-poly mesh fakes high-frequency detail under lighting.
- Decimation
- Process of reducing polygon count while preserving silhouette and UVs — essential before real-time delivery.