// Blog

Guides & Field Notes

Practical, opinionated guides on 3D file formats and pipelines. Written for artists, tech artists, and engineers who ship real assets.

·6 min read

GLB vs GLTF: Which Should You Use?

GLB and GLTF describe the same asset — but ship differently. Here's how to choose between the binary and JSON flavors for web, AR, and engine pipelines.

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·8 min read

How to Convert FBX to GLB Without Losing Materials

FBX materials use a legacy shading model that GLB doesn't speak. Here's a practical walkthrough for keeping textures, PBR maps, and UVs intact.

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·7 min read

OBJ to GLB: A Practical Guide for Web and AR

OBJ is everywhere, but it wasn't built for the modern web. Here's how to convert OBJ to GLB while preserving MTL materials and reducing file size.

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·15 min read

The Anatomy of 3D File Formats: GLB vs. USDZ vs. OBJ for Web and AR

A comprehensive technical breakdown of industry-standard 3D formats, mapping out where and why each format is used across web browsers, AR systems, and offline modeling software.

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·15 min read

Client-Side 3D Conversion: Why Browser-Based Processing Beats Cloud APIs

An architectural deep-dive contrasting traditional server-side file conversion with local, browser-powered processing via WebAssembly and WebGPU.

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·15 min read

Optimizing 3D Models for WebGL: Polycount Reduction and Texture Compression

Practical engineering strategies for taking heavy, unoptimized 3D assets and compressing them for instant browser rendering without sacrificing visual fidelity.

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·15 min read

Bridging CAD and Real-Time Web: Converting Industrial Formats for Interactive Viewers

The complex engineering challenges of translating heavy computer-aided design (CAD) or engineering models into lightweight, web-compatible visualization formats.

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