Practical, opinionated guides on 3D file formats and pipelines. Written for artists, tech artists, and engineers who ship real assets.
GLB and GLTF describe the same asset — but ship differently. Here's how to choose between the binary and JSON flavors for web, AR, and engine pipelines.
FBX materials use a legacy shading model that GLB doesn't speak. Here's a practical walkthrough for keeping textures, PBR maps, and UVs intact.
OBJ is everywhere, but it wasn't built for the modern web. Here's how to convert OBJ to GLB while preserving MTL materials and reducing file size.