Practical, opinionated guides on 3D file formats and pipelines. Written for artists, tech artists, and engineers who ship real assets.
GLB and GLTF describe the same asset — but ship differently. Here's how to choose between the binary and JSON flavors for web, AR, and engine pipelines.
FBX materials use a legacy shading model that GLB doesn't speak. Here's a practical walkthrough for keeping textures, PBR maps, and UVs intact.
OBJ is everywhere, but it wasn't built for the modern web. Here's how to convert OBJ to GLB while preserving MTL materials and reducing file size.
A comprehensive technical breakdown of industry-standard 3D formats, mapping out where and why each format is used across web browsers, AR systems, and offline modeling software.
An architectural deep-dive contrasting traditional server-side file conversion with local, browser-powered processing via WebAssembly and WebGPU.
Practical engineering strategies for taking heavy, unoptimized 3D assets and compressing them for instant browser rendering without sacrificing visual fidelity.
The complex engineering challenges of translating heavy computer-aided design (CAD) or engineering models into lightweight, web-compatible visualization formats.